


If it didn’t focus so slavishly on the hardcore difficulty-a disturbing trend I’m noticing among indie titles, incidentally-Enter the Gungeon could have been a far more enjoyable dungeon crawler/shooter. I don’t mind a hearty challenge, but losing all that progress stings particularly badly. This of course means that you completely lose that entire colorful arsenal you put so much work into collecting and sorting, which makes dying all the more painful. As a roguelike you can expect Enter the Gungeon to kill you early and often-health pickups are few and far between and once you’re dead, that’s it. The problem is that the roguelike and loot chaser aspects of the game clash irreconcilably. Ducking behind cover is always a good idea, and thankfully each room is littered with breakable objects to hide behind for a moment’s respite, and of course tables that can be tipped over for temporary cover. Here, having a quick trigger finger and a fast dodge-roll are critical, because most rooms turn into a bullet hell shoot-em-up in short order. The focus on gun combat is refreshing compared to most roguelikes, which are fantasy and melee based. Combat consists of shootouts in rooms teeming with enemies. With the name Gungeon in the title you can expect the gameplay to be fast, frenetic and unrelenting. I personally encountered a very dangerous banana and a gun that fired sharks, and once again the procedural nature of the game means that the Gungeon will randomly spawn weapons throughout its chambers. Each character starts with a signature gun but as you explore the early levels you’ll get some heftier firepower, and eventually find some of the crazier weapons. The Gungeon itself is host to a wide variety of wacky firearms, 130 in all, and collecting/prioritizing these arms is the second major thrust of the gameplay. In this case it’s a gun that can actually erase the past, locked deep within the titular Gungeon.

The premise is even similar: a cast of playable treasure-seeking misfits, vying to possess a McGuffin of untold power secreted away into a forbidding stronghold on a distant planet. However the premise and several gameplay elements of Enter the Gungeon come straight from the loot chaser genre, specifically the Borderlands series. These elements are all present in Enter the Gungeon-this game is a harsh mistress and doesn’t attempt to hide this fact. Dungeons have no set map, but are procedurally generated to create a random selection of interconnected rooms a programming technique used to far more advanced effect in Elite Dangerous and the upcoming No Man’s Sky. Death is permanent, forcing you back to the very beginning of the game. For the unfamiliar, the roguelike is a particularly old and brutal game genre dating back to at least the early 80s, where it began with the seminal ascii-based dungeon crawler Rogue. The end result is an experience that is thrilling just as often as it feels at war with itself.įirst, let’s start with the roguelike elements. However it also mixes in elements of a loot chaser and wraps the whole thing up in the gameplay structure and controls of a twin stick shooter. Up front it’s primarily a roguelike dungeon crawler, and everything that implies. Developer Dodge Roll’s Enter the Gungeon is a curious combination of genres.
